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1) un-zip the .OBJ/.MTL and texture files into the same directory (or know where the texture is when Bryce asks you to locate them) 2) Start Bryce and from the File Menu select Import Object and select the hatterasmasteruv4.obj. 3) After the object loads into Bryce, select the whole group (if it's not already) and click the little "M" gadget next to the object. This takes you to the Material Editor. 4) In the ME move the Ambient dot into the first column and reduce the Ambience and the Specualrity sliders to 0 ( or a lower value then the 100% that comes up) 5) Click the OK checkmark to exit the ME. 6) Select the "lightglass" object and the "windows" object (easiest way is to use [control+click] and [shift+control+click]). From the Glass Material Presets try using the "Light Glass" preset. |
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