
Can you tell what I'm thinking about here in the hot and humid
southern US at the end of July? Anyway, this started with a bunch
of rocks exported from Bryce. I loaded these into FormZ where I applied a high level of smooth surface subdivisions,
random point disturbances and various deformations. The walking
rock was purely accidental. The dead grass is just 8, 110 poly
objects, bent in different directions. These were loaded into
Bryce and multi-replicated 50 times, with no offsets. I then used
the Randomize/2D disperse to move them around. The tree is a Bryce tree with no leaves and there are 11 Bryce
terrains including one set to negative, to create the pond. All
the textures are "from scratch" originals, created for the July
03 Renderosity challenge. Rendered in Bryce 5.0.1 at 64RPP/ DOF on a 1.4gig G4 Mac. Render
time: 5 hours, 48 minutes. No post except my sig.
![]()