Working the Abyss

Created for the August Bryce Challenge at Renderosity, "The Abyss" . The submersible was very loosely modeled on Harbor Branch's Johnson-Sea-Link. Modeled in FormZ except for Michael 2 from DAZ3D. The rocks are exported from Bryce into FormZ where the mesh was subdivided and then heavily smoothed.

The Volume effects are just a Bryce cube that encloses a space not much larger then the camera view. The texture is just about the fastest base texture that Bryce can produce - only a solid blue-green diffuse color at 100%. The volumetrics were set to Density 100%, Edge Softness 0%,Fuzzy Factor 250 and a Quality of 88. This high Quality setting was necessary to remove *all* banding artifacts but it really didn't start looking "bad" until about 70. The 88 Normal AA render time was about 6 hours and 4 hours at 77, both at 500MHz.

The lights are all B5 Gradient Falloff lights with a much steeper Falloff then the default lights and a very short Range. This keeps the lights from overlapping each other too much (which really slows done the render) and leaves a lot of room for volumetric shadows. I was very pleased with the shadow thrown from the top propellor "arm".

There are a couple of UV Mapped objects (as always, using Classic UVMapper) but most are Bryce Procedural, including all the Michael textures.