Primitive Church

I modeled this church after a Primitive Baptist Church down the road - I found one of the kindest hearted dogs I've ever known abandoned there. Anyway, the church was modeled in FormZ, Bryce optimization from posts by Steve Cox. UVmapped by Steve's UVMapper and the church texture was done in Photoshop. Trees and shrub from Tree Pro Tree. Rendered in Bryce5 with a Render setting of 64 RPP and Soft Shadows. The clouds are just a giant, distant sphere with a Volumetric Texture with omni lights at the top and inside the sphere.