
A Groboto object, striaght from the presets , exported as a single 88k 3DMF object and imported into Bryce (which turned into a 12MB Bryce object<G>). Volumetric "world" provided by a large cube surrounding the object with a very simple( and fast) volumetric texture. Almost all the lights use Bryce 5's new gradient falloff to shorten the "throw" of the lights and to keep the light's primary intesity closer to the source.