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Recipe for a 100 hr+ render: Volumetric Slab with a Basic Shaded
VTexture with color and density driven by a DTE texture. The VTexture
also has Sky Integration on, as well as Shadows cast/ receive/
self. Add a reflective water plane and have the camera "see" all
the way to the horizon. And then cook at a 16RPP Premium render
with Sun Soft Shadows on. Done mostly at night on a 733 MHz Mac
G4. |
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